This is the meticulous work of one Mark Valentine, having taken him a couple of months to achieve it, and it's only his second crack at Source map-making, having been inspired by the What If? shots of BioShock in the Cryengine. It's just lovely to see this sort of thing and think 'oh, imagine.' from time to time, not to mention the simple pleasure of seeing familiar sights in a new context. Nothing may happen, as this is such a huge technical challenge - if Black Mesa Source take this long to get anywhere, I dread to think what a full-on Shock 2 remake would involve. Though he hopes it'll be "the catalyst that gets a dedicated group together to do a full remake, but we'll see what happens." It's just one modder doing a proof of concept map/video rather than being a concerted effort to remake Shock 2. Mods added with this update: RocketMan Alt Weapons 1. Just use this version as your main and delete previous. As with previous versions this is complete update, no need for previous ones. As such, whatever comes of this project it can't ultimately look like this. This version completes graphical improvements of weapons models and textures in SS2. This is not System Shock 2's game elements in the source engine, it's simply the first level recreated in Source, with original assets presumably naughtily extracted to do so. Important qualifiers before you get over-excited by that headline!
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